Wednesday, June 29, 2016


The Bloodlines system is one of many things to do in Second Life, though admittedly it can be one of the more social aspects. I personally wander in and out of the system, but that's me. For some, it becomes an all consuming passion, for others it's something they'd like to forget ever happened.

The way Bloodlines works is simple enough, or at least in theory. It's HUD based, one purchases it to play. Once the HUD is on, the play begins. Each person starts with a 'soul', the first person to bite them gets the soul. From there souls can be moved between people either by willing transfers or forcibly by a potion. Many people place their souls in their liege's hands, but not always.

The lieging and clans are what make bloodlines social. A person picks their liege, and can choose to change at any point. All their statistics roll upward in the system based on lieging. Ultimately the lines of lieging form clans, with the king/queen not lieged to anyone else. Clans usually attempt to develop a family atmosphere, complete with welcome parties for newcomers and clan land. Of course, where there's groups, there's competition to be the biggest clan.

There are some who take the clan thing very far, to the point of starting feuds with other clans and causing bad blood between people. There are also people who send random requests to bite, which most consider very rude behavior, in an attempt to gain souls. Then there are people like me, who drift in and out as it suits. It's no longer quite as imperative to me to participate, even though my closest families and some of my best friends have come from the bloodlines system.

For more information on bloodlines, visit SL Bloodlines

Photo references:
Body: Maitreya Lara Skin: Mangomoon Kensi Ears: Mandala Skeking
Eyes: Fate Makeup: Sn@tch Underworld  Hair: Magika Blame Feet: Slink
Clothing: Sn@tch Consensual Behavior, Sn@tch Anette Heels
Sim: My home  Prop: Exposeur The Keyhole

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